Designing an App to Empower Former Prisoners Through Community and Connection
Horizon
Bridging Divides, Building Futures
Q1: What Was the Project's Core Objective and Inspiration?
A1: The Horizon project, embarked upon as part of a university initiative, was deeply rooted in Code for America's civic improvement themes. Our core objective was to design an iOS app using Figma, strictly adhering to Apple's iOS design guidelines. The app, Horizon, was envisioned as a tool to aid former prisoners in their reintegration into society, with a focus on key areas such as employment, housing, and community reconnection. This idea was not just a response to a brief but also a venture into addressing a significant social issue, where technology meets humanitarian needs.
The inspiration for this project was fueled by the complex challenges faced by former prisoners in America, a demographic often overlooked in technology design. A significant influence was the video "How Norway’s Prisons Are Different From America’s" (Flatts et al., 2020), which showcased Norway’s approach to prison systems. Unlike the punitive nature of American prisons, Norway emphasizes rehabilitation and community integration, a philosophy that resonated with our project's goals.
Q2: How Was the Project Brief Structured, and What Inspired Its Direction?
A2: The assignment required us to design an app addressing one of three themes: decarceration, social safety nets, or economic justice. This involved a multi-faceted approach, where we needed to define our target user, understand the tasks and scenarios our app would support, and design experiences that would enable users to achieve their goals. Our deliverables included creating a problem statement, listing potential features, producing hand-drawn app sketches, developing a user journey flow chart, and finalizing a fully interactive mobile iOS Figma prototype. Additionally, conducting usability tests and compiling reports were integral to our process.
My personal motivation was largely driven by the challenges faced by former prisoners in America. The contrast in prison systems, as highlighted in "How Norway’s Prisons Are Different From America’s," was eye-opening. The Norwegian system’s focus on community integration within prisons starkly contrasted with the American system. This revelation was a turning point, guiding us to rethink our approach and place a stronger emphasis on community support in the reintegration process.
Problem Statement:
As they navigate the world outside of prison, formerly incarcerated people are met with restrictions and obstacles that make their attempt at reintegration seem impossible, and are detrimental to millions of American families (Leadership). With limited access to education and health resources, reintegration services, and employment networking and maintenance, almost 45% of people released from Colorado’s prisons are re-incarcerated within three years (Remerg). The formerly incarcerated need a way to locate resources for sustainable employment to make their reintegration successful.
Sources:
The Leadership Conference on Civil and Human Rights. (2017, March 27). Barriers to Successful Re-Entry of Formerly Incarcerated People. The Leadership Conference on Civil and Human Rights. https://civilrights.org/resource/barriers-to-successful-re-entry-of-formerly-incarcerated-people/
Remerg. (n.d.). About. Remerge. https://remerg.com/about/
Q3: What Were Your Specific Roles and Challenges in the Design Process?
A3: In the Horizon project, my role was diverse, spanning across various facets of design. My responsibilities included in-depth research, the conceptualization of the app's core features, and the visual design of the app interface. A significant part of my focus was on developing systems within the app that would ensure community safety and moderation. This aspect was crucial for creating an environment conducive to positive reintegration. The systems I designed aimed to monitor and moderate content, ensuring the community remained positive and safe. This included implementing bot comment moderation to identify and offer resources for posts indicating harmful tendencies or suicidal thoughts.
Team collaboration was a cornerstone of our project's success. We held regular meetings to discuss progress, align on our vision, and ensure consistency in visual design across the app. One of the major challenges we faced was ensuring that our individual contributions harmonized with the overall app design and functionality. The decision to pivot from focusing primarily on employment to emphasizing community support was a collective one, driven by our passion and insights gleaned from user research. This shift highlighted the profound impact community support has on reducing recidivism and aiding in the reintegration process.

Initial Screen Sketch for Horizon App Home Feed

Initial Screen Sketch for Horizon App Personalized Dashboard

User Flow Char for Horizon

Competitive Analysis for Horizon against Reddit UI
Q4: What Insights Did Your Research Uncover About Incarceration Approaches?
A4: Our research was a deep dive into the differing incarceration approaches between America and Norway. It revealed stark contrasts, particularly in the treatment of prisoners and the focus on rehabilitation. The Norwegian prison system is predicated on the principles of dignity and community integration. This approach, as highlighted in the "How Norway’s Prisons Are Different From America’s" video (Flatts et al., 2020), starkly contrasts with the punitive and often isolating nature of the American prison system.
Our design philosophy was significantly influenced by these findings. We aimed to create an app that not only addressed the immediate needs of former prisoners but also fostered a sense of community and support, mirroring the more humane approach of the Norwegian system. In terms of visual design, we strived for accessibility, combining the principles of Apple's Human Interface Guidelines with the aesthetic sensibilities of Google's Material UI. This approach was particularly chosen to cater to a broad demographic, considering the varied levels of tech proficiency among our target users. Our research into the "Pain Points" (2023) faced by former prisoners further informed our design decisions, highlighting the need for a platform that offers more than just resources but also a community for support and guidance.
Q5: How Was Usability Testing Conducted, and What Were the Key Findings?
A5: Usability testing played a critical role in the development of the Horizon app. We conducted this testing remotely, allowing users to interact with our Figma prototype while providing real-time feedback. This method was instrumental in identifying several design challenges, such as issues with font size, navigation clarity, and overall layout intuitiveness.
One of the most significant findings from the usability testing was the unanimous feedback regarding the small font size across various app features, as documented in the "Final Horizon Usability Report" (2023). This feedback underscored the need for improvements in accessibility within the app. Additionally, users encountered challenges with layout intuitiveness and symbol clarity. These insights were crucial in guiding our subsequent design iterations, prompting us to refine these elements to enhance the user experience. This process of iterative design, driven by user feedback, was pivotal in ensuring that the app not only met its functional requirements but also provided an engaging and accessible user experience.
highlight reel
Q6: Reflecting on the Project, What Were Your Key Learnings and Takeaways?
A6: Reflecting on the Horizon project, one of the key learnings was the importance of effective communication within the team, especially in a collaborative design context. Our project demonstrated that changes in one section of the app could significantly impact its overall functionality and user experience. This underscored the need for a cohesive and well-coordinated team effort.
Another significant takeaway was the realization that users often interact with apps in ways that designers may not anticipate. This unpredictability of user behavior highlighted the need for flexibility and adaptability in our design approach. The early usability testing phase proved to be invaluable in this regard. It allowed us to identify and address potential design flaws before entering the development stage, thereby saving significant resources and ensuring a more user-centric final product.
The project also reinforced the importance of community support in the process of reintegration for former prisoners. This insight, aligned with the Norwegian prison model's emphasis on rehabilitation and community, underscored the need for empathetic and user-focused design in our app. The process of designing Horizon has profoundly impacted my approach to UX design, emphasizing the need to understand and cater to the unique needs of each user group.
Q7: In Conclusion, What Impact Has This Project Had on Your Future Work as a Designer?
A7: The Horizon app project was an incredibly enriching experience, providing me with invaluable insights into the world of community-focused app design. The project highlighted the importance of empathetic design, comprehensive research, and the necessity for continual adaptation based on user feedback.
The skills and experiences gained from this project will undoubtedly shape my future endeavors as a developer and designer. It has enhanced my understanding of user needs and the impact of thoughtful design on addressing societal challenges. Going forward, I aim to incorporate these learnings into my design process, ensuring a deeper user engagement and successful design outcomes in future projects.
app walkthrough
Works Cited
"Final Horizon Usability Report." 2023. PDF File.
Flatts, Rhon, et al. "How Norway’s Prisons Are Different From America’s." YouTube, Now This, 6 Aug. 2020, https://www.youtube.com/watch?v=zNpehw-Yjvs. Accessed 9 Dec. 2023.
"Meeting 11.06.23." 2023. PDF File.
"Pain Points." 2023. PDF File.
"Project Proposal Meeting." 2023. PDF File.